This is a camera based interactive water solution for VRChat, utiliizing modified VRC_Mirror shaders and rendertextures. The project should include two prefabs, a model, several shaders, and several ...
An example of Motion Blur using kMotion with the Boat Attack demo. kMotion provides full object motion blur for Unity's Universal Render Pipeline. It does this by generating a full camera and object ...
Abstract: In order to improve the display effect and user immersion of the virtual museum, we constructed a virtual museum system based on Unity3D, and studied the high-precision 3D modeling, PBR ...